

“We’d have been happier if this was more than yet another run-of-the-mill physics puzzler.”
Free
The hills aren’t happy — blocks are sitting on their heads! Rather than asking them to move, they use bombs to blow them up (for rock blocks), blast them into water (where they look surprised, shortly before drowning) or set them alight (if they’re made of wood and land on fire). This is accompanied by child-like whoops of joy when blocks are slaughtered, but, hey, at least the hills are happy. ‘Yay’.
What gets Happy Hills past Apple’s censors is, of course, the fact it’s another in a long line of cartoonish physics puzzlers; as the law of gaming says (probably — we didn’t check), blockicide is fine to help you get to the next level of a physics puzzler. What’s less fine is the game’s imprecision, forcing you to play levels over and over until you stumble on placing a bomb on a specific pixel. The annoyance is such we were soon fed up, unintentional sinister undercurrent aside.