“We’re not sure if this is meant to reward careful thought or pure speed, but it’s fun nonetheless.”£0.69
Nobody likes to think they’re a bit slow up top, but we’re definitely not as quick as Aiko Island would like us to be. We don’t know if it’s its expectations or our sausage fingers, but there’s a definite disparity. We also don’t know what an Aiko is, bar the fact that there are two flavours: smiley and scowly.
The aim is to bump off the red critters while keeping the blues safe; some can be popped, others need to be dropped. Sometimes you can even get sets of spikes involved. The fact that you’re never sure what you’ll be getting next – round Aikos or square? Ropes or see-saws? Oooh, spikes! – is something we rather enjoyed, especially since we often stared at a level in bafflement for a fair while before encountering the ‘eureka!’ moment.
Full marks on a level are achieved by hitting two targets: number of taps and speed. These goals can be met during separate attempts (thankfully, given that the game seems to expect you to solve a puzzle within a second of seeing it), but repeating levels just to get our speed scores up did get a bit dull.