A solid premise built upon with some promising moments of puzzling, but with enough oversights to keep this from being great.
Great art and some genuinely inventive ideas aren’t enough to counter the horrible controls that mire this game in mediocrity.
A challenging, hazardously compulsive test of catering strategy with enough variables to keep it from getting repetitive.
Engaging, colourful puzzling that requires lateral thinking – we only wish it came in a serving larger than a canapé.
Zelda/Rogue fans will delight in this 8-bit dungeon puzzler, but it’s not for everyone.
The gameplay’s relatively solid, but there’s not enough originality here to grab your attention along with the titular beasties.
An honest, shoot-’til-you-toot space nugget of a concept – eye-pleasing, simple to grasp and tense without being frantic.
Replaces the elegance and beauty of Tiny Wings with eighties noise and garishness, but it’s exhilarating nonetheless — if a tad short-lived.