A challenging, hazardously compulsive test of catering strategy with enough variables to keep it from getting repetitive.
A lack of full optimisation and feedback in matches holds back what is otherwise a good recreation of the team-building and managing game.
Once again, IAP proves to be the Nemesis of flowing game design. Coaster Crazy’s long waits certainly don’t mean Oblivion, but they hold back what is otherwise a clever, fun and very different kind of puzzler.
Better campaign missions and visuals, paired with still-great online play and controls, yield an excellent and accessible aerial affair.
There’s replay value for its target market, but the means to challenge other people’s robots would be a huge improvement.
This smartly technical brain-teaser is not only perfect for touch-screen, but is likely to restore faith in your own half-forgotten schooling.
FIFA 13 is the best football sim we’ve played on iOS, and is great for the price, even if there’s still room for improvement.
Not really a ‘game’ in the typical sense, but lacking an expansive enough toolset to make your godlike role satisfying in itself.