Games

  • A challenging, hazardously compulsive test of catering strategy with enough variables to keep it from getting repetitive.

  • A lack of full optimisation and feedback in matches holds back what is otherwise a good recreation of the team-building and managing game.

  • Once again, IAP proves to be the Nemesis of flowing game design. Coaster Crazy’s long waits certainly don’t mean Oblivion, but they hold back what is otherwise a clever, fun and very different kind of puzzler.

  • Better campaign missions and visuals, paired with still-great online play and controls, yield an excellent and accessible aerial affair.

  • There’s replay value for its target market, but the means to challenge other people’s robots would be a huge improvement.

  • This smartly technical brain-teaser is not only perfect for touch-screen, but is likely to restore faith in your own half-forgotten schooling.

  • FIFA 13 is the best football sim we’ve played on iOS, and is great for the price, even if there’s still room for improvement.

  • Not really a ‘game’ in the typical sense, but lacking an expansive enough toolset to make your godlike role satisfying in itself.